Five "magical" swords:
1. The Invisible Blood Sword of Devouring Dismemberment
2. The Platinum Horror Sword of Sacrifice
3. The Wondrous Vapor Sword of the Veteran
4. The Hell Sword of the Sepulchral Maiden
5. The Living Moon Sword of the Hunter
From the smoking ruins of The Silent Sorcerer's tower, Skullsword sends forth nonsensical artwork and useless gaming tools. He also likes to discuss RPGs, boardgames, miniatures painting, writing, movies, books, and whatever else strikes his fancy. Mostly though, his goal is to provide fun and goofy things to inspire others in their games. Enjoy!
Showing posts with label Magic Items. Show all posts
Showing posts with label Magic Items. Show all posts
Friday, September 28, 2018
Sunday, September 23, 2018
It's been too busy in Skullsword's Tower lately.
Too busy to post, almost. So here is a new table of Items of Terror and Wonder (the "wonder" is about who would actually try to use most these things, I think).
Sunday, March 20, 2016
DCC Magic Item:The Mutilating Battleaxe of the Frog
This oddly shaped battleaxe was created by the ancient frog god Umha as a reward for one of his most powerful frogman champions. The axe is forged from a strange greenish metal which is lighter than steel and is resistant to all corrosive forces. The axe imparts supernatural jumping abilities on the wielder, allowing them to leap a distance equal to their normal movement (30' for humans and Elves, 20' for dwarves and halflings). In combat the axe acts as a +2 magical weapon doing 1d10+2 damage. If the wielder scores a critical hit with the axe, the critical hit is rolled normally, but there is a chance that the axe will inflict additional mutilation to the victim. Roll on the Additional Mutilation Table below:
Additional Mutilation Table:
d% roll Effect
1-40 None
41-45 Right Hand Severed
46-50 Left Hand Severed
51-55 Right Foot Severed
56-60 Left Foot Severed
61-65 Right Leg Severed
66-70 Left Leg Severed
71-75 Right Arm Severed
76-80 Left Arm Severed
81-85 Right Ear Severed
86-90 Left Ear Severed
91-95 Nose Cut Off
96-00 Genitals Severed (if applicable) otherwise treat as None
As with many magic items created by the ancient gods, this one comes with a price. Each time the axe inflicts an additional mutilation (any effect other than None), there is a chance the the frog god Umha will notice the wielder of the axe and grant him or her a "blessing". Roll on the Blessings of Umha Table below:
Blessings of Umha Table:
d% roll Effect*
1-95 Umha does not notice. No effect
96 Wielder's legs are transformed into the rear legs of a frog
97 Wielder's left arm is transformed into the forearm of a frog
98 Wielder's right arm is transformed into the forearm of a frog
99 Wielder's body is transformed into the body of a frog
00 Wielder's head is transformed into the head of a frog (normal speech not possible)
* All transformations are proportional in size to the victim's original size.
Additional Mutilation Table:
d% roll Effect
1-40 None
41-45 Right Hand Severed
46-50 Left Hand Severed
51-55 Right Foot Severed
56-60 Left Foot Severed
61-65 Right Leg Severed
66-70 Left Leg Severed
71-75 Right Arm Severed
76-80 Left Arm Severed
81-85 Right Ear Severed
86-90 Left Ear Severed
91-95 Nose Cut Off
96-00 Genitals Severed (if applicable) otherwise treat as None
As with many magic items created by the ancient gods, this one comes with a price. Each time the axe inflicts an additional mutilation (any effect other than None), there is a chance the the frog god Umha will notice the wielder of the axe and grant him or her a "blessing". Roll on the Blessings of Umha Table below:
Blessings of Umha Table:
d% roll Effect*
1-95 Umha does not notice. No effect
96 Wielder's legs are transformed into the rear legs of a frog
97 Wielder's left arm is transformed into the forearm of a frog
98 Wielder's right arm is transformed into the forearm of a frog
99 Wielder's body is transformed into the body of a frog
00 Wielder's head is transformed into the head of a frog (normal speech not possible)
* All transformations are proportional in size to the victim's original size.
Sunday, February 28, 2016
The Rune Inscribed Plutonium Scythe of the Despot (Cursed? Magic Item for DCC)
My random magic item generator spat out "The Rune Inscribed Plutonium Scythe of the Despot" yesterday. I liked the name, so I decided to illustrate it and write it up just for fun.
The Rune Inscribed Plutonium Scythe of the Despot
The Rune Inscribed Plutonium Scythe of the Despot is an artifact from an ancient kingdom whose history is lost in the mists of time. The scythe is an unstable and dangerous weapon for both friend and foe alike. Its blade is made from a shimmering greenish metal, and the crimson runes which adorn it are of an alien origin, resembling no known language. A deep violet aura surrounds the blade providing an eerie light equal to that of a torch.
The scythe acts as a magical polearm and requires two hands to wield. It deals 1d10 + 3 damage on a successful hit, but the cutting damage of the blade is only the beginning. Upon a successful hit, the target must make a Willpower save or suffer additional terrible effects. If the target fails their save, they must roll on the effects table below. Regardless of the target's save results, they still suffer the weapon's normal damage.
If the target makes their saving throw however, the power of the scythe will be channeled back to the wielder, and the wielder will be required to make a Willpower save to avoid the scythe's baleful effects. Failure to save requires a roll on the table below.
Effects Table (d100):
01-25 : Victim is stunned for 1 round and all attacks against them are made at +1
26-50 : Victim is blinded for 1d4 rounds
51-70 : Victim must roll once on Table 5-3: Minor Corruption (All results are permanent)
71-85 : Victim must roll once on Table 5-4: Major Corruption (All results are permanent)
86-95 : Victim must roll once on Table 5-5: Greater Corruption (All results are permanent)
96-99 : Victim is engulfed in a flash of green radiation and obliterated
00 : Bothe the wielder and the target are obliterated by the scythe's radiation
Of course, no one in their right mind would use this thing, but I can imagine it causing a bit of fun in a zero level funnel...
Saturday, February 13, 2016
Nothing good can come of this...
The most recent version of my random item generator spits out some rather uncomfortable sounding pieces of clothing:
The Burning Loincloth of the Maliciously Fanged Maw
There's not enough Gold Bond on earth for that. :-)
The Burning Loincloth of the Maliciously Fanged Maw
There's not enough Gold Bond on earth for that. :-)
Friday, February 12, 2016
d100 Table: Items of Wonder and Woe (Free PDF)
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