Showing posts with label Computer Games. Show all posts
Showing posts with label Computer Games. Show all posts

Friday, February 23, 2018

A rough night in the dungeon

It took me about ten minutes to figure out the right keys to use to move around in Orthanc, and less than one minute for this Level 1 Man to kill me...

There's a PS4 gathering dust across the hall, and this is what I'm playing...

Thursday, June 16, 2016

LOAD "*" , 8 , 1


Those of you born after the mid 1980s may find it hard to believe, but back in the 1980s the Commodore 64 was a pretty awesome gaming machine.  One of my friends had a cousin in the Air Force who was stationed in Greenland or some such place and had a C-64 with him there.  I guess it was to fight the Russians with, but who knows?  It seems the there wasn't much to do in Greenland though what with all the ice and such, so they played a lot of computer games up there, most of them pirated.  This piracy benefited the American homeland though because several times a year, a shoebox filled with 5.25" floppy disks would arrive at my friend's house.  Each of these disks would be crammed full of games.  Many a Friday night (when we weren't playing Dungeons and Dragons) was spent with four of us huddled around my friend's Commodore 64 trying out all of these wondrous new games.  Of course we had no instructions for any of them, so beyond any on screen clues we may have had we were on our own as far as figuring out how to play.
An impressive opening screen for the 19080s
One of the games that arrived was a game from the impressively named software company ULTIMATE PLAY THE GAME called The Staff of Karnath.  It was an isometric side-scroller where you played some sort of wizard in a castle trying to collect the pieces of a magical pentacle.  You had a number of spells with names like Forthrin and Umphalos, all of which seemed to shoot the same missile out of your hands.  Of course the spells all did something different, and this was no doubt done to thwart potential pirates.  Cough, cough.  The castle was full of all sorts of enemies such was suits of animated armor, witches on brooms, a troll, a floating skull, some weird hopping guy, and many others.  We died a lot, and we only ever figured out that the Forthin spell was the main attack spell.  Beyond that the mystic arts eluded us.  In any case, we played this game a lot without ever getting anywhere, but that didn't really diminish the fun, rather it increased it.  
Beware the skull!
The joy of discovery when we figured out how to play one of these mysterious games (many of which we had never heard of before), was huge.  Those were some good times, and those games, while simplistic by today's standards were still pretty awesome.  The Commodore 64 has passed into history, but it will always have a special place in my heart.  As an aside, I came across a long-play video of the Staff of Karnath on youtube and have included it here in case anyone is interested.



Wednesday, May 15, 2013

Zork Retrospective


As a kid, I loved Infocom games.  For me, like many, the Zork trilogy was my introduction to interactive computer fiction.  I first played Zork II:  The Wizard of Frobozz at the California University of Pennsylvania computer lab in February1982.  I was there for a boy scout banquet and I started talking to one of the lab techs.  It turned out that he was a Dungeons & Dragons player like myself, and he asked me if I'd ever played any of the Zork games.  I said, "No", so he loaded Zork II on an Apple IIe to show me. I was hooked.  I bought all three for my Commodore 64 and had hours and hours of fun.  No graphics, just my imagination.  I fought the wiley thief.  I died flying in the balloon.  I travelled in time.  And of course, I got eaten by a Grue many, many times.  I played almost every game Infocom published.  Fun times.  Now, I can write my own Interactive fiction using Inform.  I need to get moving on that.