Showing posts with label Far Away Land. Show all posts
Showing posts with label Far Away Land. Show all posts

Wednesday, June 1, 2016

Far Away Land Stories on Patreon

Far Away Land Patreon. 'nuff said. For real.

Seriously though, Simian Circle Games is launching a Patreon.  They put out a great game and are fantastic about supporting it.  If you have a few extra dollars each month, you should really think about donating.  I know that I'm planning too!

Wednesday, February 24, 2016

Kickstarter: World Architect Cards



Simian Circle Games, creators of the wonder RPG Far Away Land are doing a Kickstarter for their
World Architect Cards.  The cards are designed to allow you to quickly create overland maps, and there is still plenty of time to get in on the action.  If you haven't checked out any of their products. head over and have a look.  They make great stuff, and the artwork is fantastic!

Sunday, November 22, 2015

My Game.

   
     Over that past few years, I've been working to whittle down my RPG collection, purging the games that I will never play.  Over the four decade that I've been gaming, I certainly collected a lot of different RPGs, some of which I've actually played, but many of why just took up shelf space.  This really got me thinking about the question of, "What is my game?", and what do I even mean by "My Game."  By "My Game", I'm talking about the game that I think in terms of regardless of what game I'm actually playing.  This isn't to say that I compare other games to it and find them wanting, but rather that it is the game that permeates my consciousness like a native language.  The game that I dream in, so to speak.    
     Way back in the day, circa 1979, the answer to this question would have been Dungeons & Dragons, as that was the game that I played the most and the one which informed my view of roleplaying as a whole.  As time went on, I found myself wanting more, and I was exposed to more varied systems.  I found other games that spoke to me more than D&D, games that let me do things beyond the strictures imposed by that venerable system.  By the time that I was in college, "My Game" was the Hero System.  It gave me free range to create almost anything that I could think of, provided that I had the time and energy to do the math.
     After college, real life intervened, and I gamed less for a good while, but I kept buying RPGs since I had a job and could better afford them.   However, I would still look at everything through he Hero System lens.  As I got back into gaming, and played newer systems, I found many to be very enjoyable.  Savage Worlds is now one of may favorite systems.  I love that I can create adventures quickly and get a session going without hours upon hours of preparation.  Also, I think that Savage Worlds works really well for the types of games that I like to run (Barbarians wandering around the wastelands killing evil wizards).  I'm also a big fan of the Dungeon Crawl Classics RPG.  I love the zero level funnel idea and the whole "You're not heroes" vibe, plus Goodman games puts out some great supplements and has amazing artwork.  Far Away Land is also a great rules light system with some wonderful art and some really fun adventures.
     If I were to run a game today, it would probably be Savage worlds, DCC, or Far Away Land, yet I can't call any one of them, "My Game".  "My Game" to this day  is still the Hero System, even though I haven't played it in over a decade, and very likely will never play it again.  I can't create a monster or a magic items for another system without at least vaguely thinking, "How would I create this in Hero?"  So, what is your game?  What system do you find yourself thinking in terms of even when you aren't playing it, and do you still play it? 

Friday, March 27, 2015

Far Away Land RPG Creature Cards: Series 1

These arrived in the mail today!
And they are splendid!  Everything about them from the artwork to the presentation is fantastic.  They will make setting up encounters even easier than it is now.  Just the other day, I picked up the three adversary decks for FFG's Star Wars game, and the these cards for Far Away Land are by far and away a superior product.  Also, I love the orange skull motif around the border.  Well done!

Monday, March 23, 2015

Free Map: Colorful Caves


     Here is a small map that I drew on a rainy day several months back for use in a game that I still haven't gotten around to running.  Originally, it was a black and white map on graph paper.  I've since taken the time to color it, and am pretty happy with how it turned out.  It's got some standard cavern things, stalagmites, an underground stream, a waterfall, a fountain with an eerie green obelisk, and of course some giant mushrooms. :-)  
     Fell free to take it, use it as is, or change it however you see fit.  Stock it with monsters, treasure, and nefarious traps, or stock it with unicorns, rainbows, and spun sugar.  Whatever you fee like.  So break out your favorite roleplaying game rules, whether it'sTunnels and TrollsDungeon Crawl Classics, Far Away Land or anything else you're in to.  If anyone does use it to create ann adventure, please feel free to link to your creation in the comments area, I'd love to see your work.

If you enjoy this may, feel free to check out the rest of my blog for more stuff:  

Saturday, February 14, 2015

My Tome of Awesome has arrived

My copy of the Tome of Awesome for the Far Away Land roleplaying game arrived today, and as its name indicates, it is awesome!