Saturday, September 1, 2018

d12 Terrible Places

1.  The Fateful Jail of the Metal Apprentice
2.  The Unholy Tomb of the Lurid Wanderer
3.  The Greasy Reliquary of Amputation
4.  The Bloodcurdling Manor of the Massive Swashbucklers
5.  The Springhouse of the Ill-Omened Champion
6.  The Flesh Melting Reservoir of the Stinking Tricksters
7.  The Harrowing Sinkhole of the Immovable Warlock
8.  The Sullied Wellspring of the Secret Cabalists
9.  The Stinking Viaduct of Transformation
10. The Ghoulish Madhouse of the Time Surgeons
11. The Demonic Lighthouse of Animosity
12. The Scorching Dome of The Unholy Magus

Skullsword's d100 Weird and Wacky Adventure Ideas

Skullsword brings you 100 Weird and Wacky Adventure ideas for Fantasy Roleplaying Games!  Are you out of ideas for the evening?  No idea even where to start?  Well then just get out your trusty d100 and try Skullsword's 100 Weird and Wacky Adventure Ideas, now with more "artwork"!  This version also includes d100 tables for Insane Items, Places of Peril, and Dwellings of Doom!  All for free!

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Friday, August 31, 2018

A Grim World of Perilous Adventure Revisited

Back in 2016, I wrote this post, whistfully wishing for a new edition of Warhammer Fantasy Roleplay"

Well, Yesterday my wish was granted when I downloaded to PDF of the new edition from Cubicle 7.  I haven't had much time to read it in detail, but so far the game feels true to the first and second editions with none of the "fiddly bits" from third edition.  The artwork looks great, and I'm hoping that there will be a lot of support for it in the future.  Since wishes do seem to come true, my next wish will be for a Chaos supplement so that I can play a Norscan Reaver.  Time to dust of my Chaos Warrior miniatures!

Check it out here:

You can get the PDF of the new edition as well as PDFs for the 1st and 2nd edition rules, perfect for all of us old grognards!

So is anyone else as excited about this as I am?

Also, don't forget about Zweihänder, which is an awesome WHFRP clone and is running a  new Kickstarter as we speak!

Wednesday, August 29, 2018

Under New Ownership!

Skullsword has taken tower from puny sorcerer!  Skullsword used swordcery to make sorcerer silent for good!  It will take time to remove sorcerer stink from tower and replace with barbarian stink.  Welcome to Skullsword's domain!

Tuesday, August 28, 2018

Last Night's Dungeon Crawl Classics Adventure: Spine Eaters from Hell!

The sad demise of Kragrock Hornhelm the dwarf miner and Jamril the animal trainer.

In our continuing Roll20 Dungeon Crawl Classics funnel adventure on Monday evening, the vengeful townsfolk of Coverdale pressed their pitchfork and torch assault on the Tower of Cyclopentaxor.
The overland map

Having slain the baby-headed rat demons creatures that were infesting the basement storeroom and having burned their nests, the party discovered a chamber with a trapdoor in the floor.

The Tower Cellar

Suspended from the ceiling directly over the trapdoor was a mysterious blue sphere, and similar pale white spheres were suspended over each of the four doors to the chamber.
The battle map

Kragrock Hornhelm, the dwarf miner, bravely strode forth and grasped the iron ring of the trapdoor.  As he began to raise the portal though, the blue sphere dropped from the ceiling, sprouting eight pointy legs and a fanged trunk as it fell.  With uncharacteristic agility, Kragrock managed to roll out of the way of this descending horror and sprang to his feet with his trusty pick ready for battle.  Sadly, the creature was quicker than Kragrock and speared him through the chest with its fanged trunk, spraying Kragrock's compatriots with dwarf blood and fragments of dwarf spine.

Kragrock buys the dirt mine
The party swarmed the beast and managed to defeat it without taking any more serious damage (my dice had gone seriously cold after killing poor Kragrock).  Jones the halfling chicken butcher, wielding the obviously cursed blade that had been transforming his body into something distinctly non-halfling, managed a critical hit and immediately doubled over, his body wracked by yet another transformation.
The cursed blade

Flush with victory, the party almost failed to notice that the white spheres above the doorways had begun to descend.  Gripped by indecision about whether to go though the trapdoor or to engage these new foes, the party hesitated until the white sphere were just above the doorways.  Jamril the animal trainer was the first to act, striding confidently toward the sphere nearest to him with his weapon drawn.  Unfortunately, Jamril's attack had little effect, and as the sphere neared chest height, a fanged trunk emerged from its smooth surface and tore through poor Jamril killing him instantly and once more showering the party with bits of spine.

And the other spheres continued to descend...

Thus ended another glorious evening.