Showing posts with label Magic Realm. Show all posts
Showing posts with label Magic Realm. Show all posts

Sunday, March 9, 2014

Enhanced Magic Realm Character Cards

I was toying around the other day with the idea for a Magic Realm character sheet that might make it easier for new players to keep track of things.  I ended up putting together a sheet with boxes for identifying fatigued and wounded chits along with inventory boxes for active and inactive items.  With the existing player record sheet, this may take up too much room at the table to be of much use, but I was bored and had fun making it.

Here are links to the PDF sheets for the Amazon, Swordsman, White Knight, Black Knight, Berserker, and Dwarf.

Friday, February 28, 2014

Phat Lewt in the Magic Realm


Last night I was playing Magic Realm via Realmspeak, and wandering around the lands with what I call my Power Trio.  No, we're not talking about Rush, but that would be awesome.  My Power Trio consists of the Berserker, The White Knight, and the Dwarf.  These three can take on any of the big monsters in the game without much risk, although the four dragons who showed up once made things a little interesting.  All three are good fighters against big heavily armored monsters, and the dwarf, though he is slow, is excellent at finding treasures in the caves.



We were killing monsters collecting lots of treasure, but at first most of it was best suited for the magic using characters in the game.  Then we found the Crypt of the Knight and managed to loot it without being cursed.  I got the Bane Sword and the Tremendous Warhorse for the White Knight, making him even more awesome.  We then moved on to loot the Hoard which scored the Gold Helmet and the Silver Breastplate for the Berserker.  The Dwarf got a rock, but then hey, he is the dwarf. :-)


With the White Knight's heavy armor, the Berserker's high toughness and the Dwarf's combat ability and cave knowledge, these three can rack up some serious treasure when the work together.

Wednesday, February 26, 2014

The Fascination of the Magic Realm



Ahh, Avalon Hill's Magic Realm.  There are times that I wonder why I have such a great fascination with a game that I can barely play.  Now when I say barely play, that may not be entirely accurate.  If given enough time, I can set the board up.  I get movement and have a pretty decent grasp on combat.  Magic is kind of a mystery to me, but that's probably more because I don't generally play magic using characters, and horses still confuse me.  But even with these issues, the game still has kept a hold on my mind after 35 years.

As I've said in previous posts, I get my original copy for Christmas in 1979 as a gift from my aunt Cathy.  She knew that I was into stories about wizards like The Hobbit and she either saw this in the toy store or bought it through her book club.  Yes, they sold Avalon Hill games in toy stores and through book clubs back in those days.

I can still remember opening that box on Christmas Eve at my Grandparent's house and marveling at what was inside.  Those hexagonal map tiles were just awesome.  The had forests and cave and mountains.  It looked incredible.  

And the characters!  There were 16 of them and the character cards were awesome.  I remember the Druid and the White Knight being my favorites.  I wanted to play these characters.



Then there was the rulebook.  The blue first edition rule book.  Now I was 10, reasonably bright, and reading well above my grade level, but that book was a mystery to me.  Still, as obtuse as the rulebook was with with wargame-like structure and confusingly organized instructions, there were gems to be found.  There was a pool that a giant octopus lived in.  There was a vault filled with treasure and a crypt of a knight.  There were natives who you could hire to help you or kill for their treasure.  In short, there was magic in this game.

For years I would pull the game out of my closet and make my best attempt at setting it up, but mostly I would just stare lovingly at the pieces knowing that there had to be an awesome game in there somewhere.  And of course I was right.  It wasn't until I was in college that I actually got to play a real game of Magic Realm, and it was everything that I could have hoped for and more.  The depth of the game is incredible and the variety is seemingly endless.  The second edition rulebook helped a lot too.




These days, I can play it via Realmspeak, which certainly saves on the setup and record keeping time.  It's not as fun as playing with live people, but it has the advantage of being available all the time.  I've looked for other games to love over the years, but none of them have ever come close.  Most recently I picked up the Mage Knight boardgame, as it sounded like it might be a spiritual successor to Magic Realm, and while it was cool, it just isn't Magic Realm.


Honestly, whenever I try to explain to people how great Magic Realm is, I tell them that they just have to play it to understand.  If anyone is interested, here are my two previous posts about Magic Realm.

The Real Forgotten Realm

and

A Busy Day in the Caves of the Magic Realm

And if you'd like to read some really excellent posts that give a good overview of how the game is played, check out this blog: http://cmagoun.blogspot.com/

Sunday, January 29, 2012

A busy day in the Caves of the Magic Realm


This is what the wily swordsman revealed on his first turn.  The octopus and the goblins are bad news.  I just hope the octopus doesn't crawl out of its pool and chase me around.  Yes, Magic Realm octopi are shockingly mobile.

And it just keeps getting busier in there...

Saturday, January 21, 2012

The Real Forgotten Realm

No, not that place where every street sweeper is a 5th level warrior.  I'm talking about Avalon Hill's Magic Realm.  This game is a true test of old school gamin fred.  Honestly How many people can truly say they've ever played it?   And of those people, how many people can actually say they understand it?


I'll admit that I've played it a few times with people, and quite regularly using RealmSpeak. but I'm not sure that I'll ever completely understand it.  My aunt gave me a copy of this for Christmas 1980. and I spent the next 8 years trying to figure it out.  It wasn't until I was in college that I actually met someone who knew how to play it, and it turned out to be as I had always hope it would be.  I honestly wish that someone would do a reprint of this.