Saturday, March 5, 2016

GWAR does D&D

It came to my attention though a post by Zak over at that an adventure called Towers Two has recently been published for Lamentations of the Flame Princess.  While this would be interesting news to me under normal circumstances, in this case I was even more intrigued since it was written by none other than the late Dave Brockie, perhaps better known as Oderus Urungus, lead singer of GWAR.  It turns out that Brockie was a big D&D fan, which isn't really that surprising I guess.  The adventure involves demented twin brothers living in opposite towers with some dungeons underneath.  People are disappearing and horrible screams are coming from the towers.  Some local merchants hire the players to investigate, and no doubt hilarity and gore ensue.  Not necessarily in that order. 
I saw GWAR in concert in the spring of 1994, and it was memorable to say the least.  They played in a converted roller skating rink, and we left that place drenched in fake blood and other simulated fluids.  I can't say that the music was good, but it was a hell of a lot of fun.  Good times, those.  So I really couldn't pass up an adventure written by Dave Brockie.  Of course, written by is perhaps a bit of a loose term since Dave died before he could finish it.  The adventure was completed by Jobe Bittman, but Dave's original draft is included as an appendix.  I have the PDF but am waiting for the physical copy to actually give it a full read through, so I can't yet comment on the adventure itself.  Having skimmed though the PDF though, I will say that the biggest draw for me is the artwork done by Dave Brockie himself.  There's a lot of psychedelic goodness there.  I plan to write more on this once I've read through the entire thing.  Much like that concert way back in 1994, I'm not sure that I expect it to be good, but I do expect it to be entertaining.  Long live GWAR!

Friday, March 4, 2016

d100 Table: Perilous Places (Free PDF)

I've created a new random table of Perilous Places.  This one gives 100 random perilous adventure locations.  So the next time you find yourself stuck trying to come up with a location for an adventure, feel free to give one of these a try.  I mean, who wouldn't want to send their players to The Indomitable Observatory of Exploitation?  Hopefully someone will get some enjoyment out of this.   I know that I have a lot of fun making them :-)

Also, feel free to check out last Friday's table of Magic Items.

Wednesday, March 2, 2016

Weird Adventure Idea Wednesday

Here is this week's weird adventure idea.  If you're looking for an adventure seed, why not give this one or one of the earlier ones a try?

On an autumn afternoon you are confronted by a flatulent troubadour sitting beside the road.  The troubadour tells you a rumor that 4 weeks journey to the northeast, over the Blighted Peaks of Smoke, was built the Deadly Burial Mound of the Tyrant.  It is alleged that deep within the mound lay the Depraved Tungsten Buckler of Poisoning.  But beware, for the troubadour tells you that it is whispered that the Rotting Tentacle Flayer of Endless Sins dwells there!

Tuesday, March 1, 2016

Terrain Tuesday: Diorama Beginnings

The walls base and stairs for my diorama are complete.  Now, I just need to add some room dressing like statues or pillars and maybe a fountain.  I'm intending to keep this all modular so that I can use it in games going forward.  I'm also thinking of getting self-adhesive felt like the old Dwarven Forge resin sets had and attaching it to the bottoms of the pieces to keep them from sliding.

Sunday, February 28, 2016

The Rune Inscribed Plutonium Scythe of the Despot (Cursed? Magic Item for DCC)

     My random magic item generator spat out "The Rune Inscribed Plutonium Scythe of the Despot" yesterday.  I liked the name, so I decided to illustrate it and write it up just for fun.

The Rune Inscribed Plutonium Scythe of the Despot

    The Rune Inscribed Plutonium Scythe of the Despot is an artifact from an ancient kingdom whose history is lost in the mists of time.  The scythe is an unstable and dangerous weapon for both friend and foe alike.  Its blade is made from a shimmering greenish metal, and the crimson runes which adorn it are of an alien origin, resembling no known language.  A deep violet aura surrounds the blade providing an eerie light equal to that of a torch.

     The scythe acts as a magical polearm and requires two hands to wield.  It deals 1d10 + 3 damage on a successful hit, but the cutting damage of the blade is only the beginning.  Upon a successful hit, the target must make a Willpower save or suffer additional terrible effects.  If the target fails their save, they must roll on the effects table below.  Regardless of the target's save results, they still suffer the weapon's normal damage.

     If the target makes their saving throw however, the power of the scythe will be channeled back to the wielder, and the wielder will be required to make a Willpower save to avoid the scythe's baleful effects.  Failure to save requires a roll on the table below.

Effects Table (d100):

01-25 : Victim is stunned for 1 round and all attacks against them are made at +1

26-50 : Victim is blinded for 1d4 rounds

51-70 : Victim must roll once on Table 5-3: Minor Corruption (All results are permanent)

71-85 : Victim must roll once on Table 5-4: Major Corruption (All results are permanent)

86-95 : Victim must roll once on Table 5-5: Greater Corruption (All results are permanent)

96-99 : Victim is engulfed in a flash of green radiation and obliterated

00 : Bothe the wielder and the target are obliterated by the scythe's radiation

     Of course, no one in their right mind would use this thing, but I can imagine it causing a bit of fun in a zero level funnel...