From the smoking ruins of The Silent Sorcerer's tower, Skullsword sends forth nonsensical artwork and useless gaming tools. He also likes to discuss RPGs, boardgames, miniatures painting, writing, movies, books, and whatever else strikes his fancy. Mostly though, his goal is to provide fun and goofy things to inspire others in their games. Enjoy!
Saturday, June 18, 2016
Free RPG Day 2016 (1,001 Free Adventure Ideas)
In honor of Free RPG Day, I'm reposting a link to my free 1,001 More Weird and Wacky Adventure Ideas, a collection of adventure seeds that are in many cases just plain weird. I figure that not everyone has access to somewhere that is participating in Free RPG Day, and those folks should't miss out on getting something free, even if it is kind of crappy. :-)
The PDF version can be downloaded from here.
The ePub version can be downloaded from here.
I hope that people find as much enjoyment from reading and using this as I had creating it. Happy Adventuring!
Also, don't forget to check back at this blog every Wednesday for a new adventure idea on Weird Adventure Wednesday. :-)
Thursday, June 16, 2016
LOAD "*" , 8 , 1
An impressive opening screen for the 19080s |
One of the games that arrived was a game from the impressively named software company ULTIMATE PLAY THE GAME called The Staff of Karnath. It was an isometric side-scroller where you played some sort of wizard in a castle trying to collect the pieces of a magical pentacle. You had a number of spells with names like Forthrin and Umphalos, all of which seemed to shoot the same missile out of your hands. Of course the spells all did something different, and this was no doubt done to thwart potential pirates. Cough, cough. The castle was full of all sorts of enemies such was suits of animated armor, witches on brooms, a troll, a floating skull, some weird hopping guy, and many others. We died a lot, and we only ever figured out that the Forthin spell was the main attack spell. Beyond that the mystic arts eluded us. In any case, we played this game a lot without ever getting anywhere, but that didn't really diminish the fun, rather it increased it.
Beware the skull! |
Wednesday, June 15, 2016
Weird Adventure Wednesday
This week's weird Adventure Idea:
On a steamy day you have a chance meeting with a middle aged entertainer at a gladiator fight. The entertainer tells you that 2 weeks journey to the west, across The Boiling Sea of Contaminated Mouths lay The Forgotten Island of the Crimson Tower. It is rumored that there can be found The Chattering Quartz Girdle of the Witch. But beware, for the entertainer counsels you that The Chelonian Witch of Cannibalism slaughters all who set foot there!
On a steamy day you have a chance meeting with a middle aged entertainer at a gladiator fight. The entertainer tells you that 2 weeks journey to the west, across The Boiling Sea of Contaminated Mouths lay The Forgotten Island of the Crimson Tower. It is rumored that there can be found The Chattering Quartz Girdle of the Witch. But beware, for the entertainer counsels you that The Chelonian Witch of Cannibalism slaughters all who set foot there!
Monday, June 13, 2016
Miniatures Monday
In a bit of a change from the metal miniatures that I normally paint, this week we have a very old miniature molded in plastic. This is the elf from the 1990 Milton Bradley edition of HeroQuest. For those of you who might not be familiar, HeroQuest was a dungeon crawling board game that was a joint effort between Games Workshop and Milton Bradley. It was played by played by up to four players and a referee. Imagine an older simpler version of Descent: Journeys in the Dark. There were four available characters in the base game, the elf, the dwarf, the barbarian, and the wizard. The casts are fairly simplistic, but I thought that it would be fun to paint them, and they will certainly look better on the board.
Sunday, June 12, 2016
A Grim World of Perilous Adventure.
Heavy metal orcs, punk rock elves, chaos, mutation, and madness. What's not to love? Ever since I picked up a copy of the first edition rules to Warhammer Fantasy Roleplay at Phantom of the Attic back in 1989, I've been hooked.
I loved the cover of the first edition. The image was so evocative and so not D&D. Trolls and dwarves with mohawks, goblins who looked like they would eat you as well as kill you. This looked like my kind of game. I loved the character creation and the fact that you could start as a rat catcher with a stick and some dead rats or some other equally ridiculous and potentially doomed career. The second edition cleaned up a bit of the game and produced a large quantity of supplements, while still holding onto the feel of the game. Sadly, the third edition just didn't do it for me. All of the fiddly pieces just seemed unnecessary, and in fact turned out to be when they published the hardcover books which included rules for not using them. Still, it just didn't feel right to me, so I sold off my third edition gear. In any event, I kept first and second edition books and still turn to them frequently when I need some inspiration. I would like to see an updated edition someday though that returns more to the system's roots, but we shall see.
Subscribe to:
Posts (Atom)