Here is a new creature for your Thews! game.
Slug men are an abominable combination of man and slug. They dwell in deep subterranean lairs and are rarely seen by humans. Legends hold that a great city of slug men lies deep within the earth’s crust and that its residents kidnap humans for use in blasphemous rituals and experiments. Slug man warriors are the most common slug men and are the most likely to be encountered raiding near the surface.
Download here: https://drive.google.com/open?id=171xO1mfaDACVIMsEM0xC4vw3FyH9Onf2
From the smoking ruins of The Silent Sorcerer's tower, Skullsword sends forth nonsensical artwork and useless gaming tools. He also likes to discuss RPGs, boardgames, miniatures painting, writing, movies, books, and whatever else strikes his fancy. Mostly though, his goal is to provide fun and goofy things to inspire others in their games. Enjoy!
Showing posts with label RPG Home-brew. Show all posts
Showing posts with label RPG Home-brew. Show all posts
Friday, August 23, 2019
Sunday, August 11, 2019
Updated Thews! Character Sheet
I've made some updates to the character sheet for Thews! I've cleaned it up a bit, added fields for armor Savager bonuses/penalties, and added more snakes. It will be included in the updated DriveThruRPG version as well.
https://www.drivethrurpg.com/product/284670/Thews
https://www.drivethrurpg.com/product/284670/Thews
Wednesday, September 26, 2018
Weird Adventure Wednesday (Now with more stuff)!
On A Brisk Afternoon you are stopped by a young adventurer in the slums. The adventurer tells you a forgotten tale that nine days ride to the northeast, across The Loathsome Ravine of the Stargazer can be found The Crumbling Village of the Vile Veterans. It is whispered that there can be found The Iron Sword of the Fateful Dictator. The adventurer tells you that an acolyte will pay a small fortune to those who can retrieve that Sword. But beware, for the adventurer admonishes you that The Unholy Troubadour of Visions enslaves all who come near!
I added the possibility that someone may be willing to pay you to undertake the adventure. I figured that there needed to be some incentive to go after these horrible items. ;-)
Monday, July 18, 2016
Mutant Crawl Classics Kickstarter: Less Than 42 hours left
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| +Doug Kovacs Cover |
There are less than 42 hour left in the KickStarter for Mutant Crawl Classics. Just $40 gets you a hardcover edition with some fantastic +Doug Kovacs artwork plus 7 stretch goal adventure modules in PDF form. There is also a print option for an additional $50 that will get you the stretch goals in printed form. If you are a fan of games like Gamma World or Metamorphosis Alpha you owe it to yourself to at least take a look. The clock is running!
Saturday, March 14, 2015
Fantasy RPG Heartbreakers - Everybody's got one, even me
About eight years ago, when it seemed like everyone was doing their own retro clone or home-brew RPG, I decided that it might be a good idea to write one too. There may have been some gin or bourbon involved in this decision, but it seemed like a good idea at the time. I wrote the first draft and then lost interest. In truth, I lost the files too, except for the PDF that I had for some reason uploaded to my Google Drive account. A few weeks ago, I came across that file buried in a long forgotten directory, and had a good chuckle while reading through it.
Now, I'll be the first to say that I've never been a "rules guy". I don't really have much of an appreciation for a well crafted set of rules, or for cleverly designed mechanics. I'm more interested in an interesting setting and just having fun. If it's a good story and someone tells me roll high for something good to happen and roll low for something bad to happen, I'm generally OK with that. :-) Having said that, my game has no setting information at all. It's just the rules, and it clocks in at a whopping 19 pages including character generation, combat, spells and a handy character sheet.
I've never even play-tested this thing, and I don't expect that I ever will, as I own quite a number RPGs that are actually both good and playable. The game has little practical application beyond perhaps what not to do in RPG design, but I had fun writing it, and figured that I would throw it out as a cautionary tale to other would be game designers.
Without further ado, I present to you the 2008 version of Crossbows and Codpieces. It's a 2d6 system, and the spells were inspired by the wacky spell names from Jack Vance's Dying Earth. I just really hope that nobody ever casts Alem's Unsightly Canker on me. ;-)
So, who else has one languishing in some long forgotten folder that they would like to share?
PS: I actually forgot to include a codpiece on the equipment list too. :-(
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