So one of the issues that I've had with armor in D&D like games has been that I never felt it did a particularly good job of emulating the loincloth or battle harness wearing barbarians. I like armor in my games to be more Hyborian Age and less Medieval Times. Of course, I guess I could always just say that they are wearing leather armor, but I've always wanted something a bit different. So I decided to put together a quick revised armor table. My goal was to separate armor into 3 parts, Helmets, Gloves and Greaves, and Chest Armor, while still keeping the overall armor protections close so that it's not necessary to adjust the armor class of monsters as well. Below is what I came up with. Leather become a bit more powerful when worn with a Helmet and Gloves and Greaves, but this can be handled in the case of thieves by not allowing them to wear helmets but not Gloves and Greaves. Like I said, I just whipped this together, and I'm sure that someone else has already done this (probably better), but I think that I'll give it a whirl and see how it works out. If it works out, I'm planning to do the same thing for Dungeon Crawl Classics and Lamentations of the Flame Princess.
Armor Type | Effect on AC from a base of 9[10] | Weight (pounds) | Cost |
Shield | -1 [+1] | 10 | 15g |
Helmet | -1 [+1] | 5 | 10g |
Gauntlets and Greaves | -1 [+1] | 5 | 10g |
Battle Harness | -1 [+1] | 5 | 5g |
Leather Cuirass | -2 [+2] | 10 | 10g |
Chain or Scale Hauberk | -3 [+3] | 30 | 65g |
Steel Breastplate | -4 [+4] | 40 | 90g |
No comments:
Post a Comment