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The new Fantasy Hero Complete |
The week before last, my Kickstarter reward for the Fantasy Hero Complete Kickstarter arrived in the mail. Ive got to say that I was pretty happy to see it as I have some very fond memories of Fantasy Hero. My first introduction to Fantasy Hero, and to Hero Games was...yikes! 27 years ago in college when it looked like this:
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The original Fantasy Hero |
I still remember my first character. He was a thief armed only with a stiletto, which only did 1/2 d6 damage, although that damage was armor piercing. He set of a trap involving a statue holding 2 dice that ignited a bunch of oil in a crypt we were exploring. Fortunately, he managed to avoid taking any damage...the rest of the party was not so lucky. I seem to recall that the troll warrior took the brunt of the damage. :-(
The new edition
(available for $10 in PDF form from rpgnow.com) follows the trend of the previous Champions Complete, by including everything that you need in one book, removing the need for the mammoth two volume set of Hero System 6th Edition. Everything old is new again I guess, as back in the day, Hero games published complete rule sets for each of the genre's that they supported. We had Champions for superheroes, Justice Inc. for 20s and 30s pulp, Danger International for modern spy games, Star Hero for science fiction, and of course Fantasy Hero for Fantasy. Hero Games eventually merged everything into the Hero System, and put out this lovely tome:
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Champions Deluxe |
Sadly, the original printing had a tendency to fall apart, so most everyone needed to hole drill their pages and put them in a binder, but the game was great, and did a nice job of merging the enhancement that had appeared in each of the stand-alone games. A number of sourcebooks were published for the Hero System, and eventually (and much to my surprise), we got my favorite version of the game, Hero System 5th Edition. Essentially, 5th edition merged and cleaned up a lot of the material from the previous edition sourcebooks and gave them a home between two wonderful black covers.
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The lovely 5th Edition |
5th Edition got a revised and expanded hardcover which added a lot more material, but eventually, Steven Long, who was now the caretaker of the Hero System decided that it was time for a 6th Edition. 6th Edition made some changes that not everyone was fond of, principally the removal of figured characteristics. While I wasn't fond of losing figured characteristics, I think that I missed the black book cover more. Electric blue just isn't really my speed. Also, renaming Disadvantages to Complications seemed rather unnecessary In any case 6th Edition published a gorgeous Fantasy Hero supplement, but the books that you needed to carry back and forth to a gaming session were now rather backbreaking.
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Hero System 6th Edition |
So now we have Fantasy Hero Complete which slims things down to 262 pages. It provides a good treatment of character creation and combat, but doesn't provide much in the way of spell examples. I suspect that we will see a spell supplement much like we saw the Champions Powers supplement to Champions Complete. Of course you could use Champions Powers with Fantasy Hero as well. The artwork is sparse, but decent. Overall I think that the book falls somewhere in between an introductory book for Fantasy Hero, and a book for Fantasy Hero Veterans who don't want to lug around a ton of books. If you are a complete Hero System newbie, you may be better off picking up a copy of the
Hero System Basic Rulebook, which I think is a great starting point. If you're a Hero System veteran, or if you're looking for more examples, you may be better served by sticking with the full-bore 6th edition and the original 6th Edition Fantasy Hero supplement in
PDF (available at rpgnow.com) . This isn't to say that it's not a good book, just that I think it falls into a bit of a middle ground in terms of who it's good for.
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6th Edition Fantasy Hero Supplement |
I'm happy with the book and very happy to have supported the Kickstarter, but will I play it? Alas, probably not as a regular campaign. These days gaming time is precious and it's hard to justify the time spent creating characters when we only have maybe three hours a week to game. Rules light rules the day nowadays with less reading and more playing. I can see running a one-shot game with pre-generated characters though. It's good to see Hero still around after all of these years. Happy adventuring!
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