Saturday, June 25, 2016

Massive Darkness Board Game Kickstarter

Massive Darkness KickStarter

I'm a sucker for miniatures, and I always have been.  I've been buying miniatures since around 1980 and have far more than I will ever be able to paint in the maybe 30 years that I have left.  In recent years, I've even been trying (with little success) to reduce the number of miniatures that I have to by giving some of them away.  Then along comes something like the latest KickStarter from +Cool Mini or Not Inc.  Massive Darkness.  It's a dungeon crawling board game (which I love), and it has a ton of cool looking miniatures (which I also love).  The game is fully cooperative, so unlike Descent, it doesn't require one of the players to act as a game master.  That really hits a sweet spot for me because I've never been that keen on one player versus everyone else type games.  Plus that barbarian miniature looks awesome!  There are several other videos on the page, and the miniature count is already well past 100 with the stretch goals.  There are also several add-on expansions available which add more characters, monsters, and board pieces.  Overall, it's a really cool looking game.  I've got to admit that this one is going to be tough to resist...

600th Post +1

600 posts and counting!
In all of my excitement yesterday around the start of the Mutant Crawl Classics KickStarter campaign, I missed that fact that my post about MCC was my 600th posting to this blog.  Now I know that 600 posts isn't really a very big deal, but I'm still impressed that I reached that number, so I drew this picture to commemorate it.  I'm not really sure what this guy has to do with 600 blog posts, but I felt like drawing a dude in robes with a shield.  :-) This isn't a very focused blog, which mirrors its author quite well.  I started this blog as a place for me to post photos of my painted miniatures, and hit as slowly grown to cover more things like maps, board gamesadventure ideas, and occasionally fiction.  Many of the posts are still miniatures related, but it has been fun and interesting to branch out, and I've discovered that while I'm not good at drawing, I really enjoy it.  To everyone who has read along, I would like to extend my sincerest thanks as I look forward to my next 600 posts.

Friday, June 24, 2016

Mutant Crawl Classics! (Links and video included)

It's here!  It's here!  The KickStarter for Mutant Crawl Classics is finally live!  There are 3 options, PDF only, PDF + Color Hardcover, and PDF + Foil Hardcover.  I've been waiting for this ever since the game was announced.  I'm a huge Dungeon Crawl Classics fan and a big fan of the old Gamma World system, so this one was a no-brainer for me.  Awesome +Doug Kovacs artwork certainly doesn't hurt!  Delivery isn't estimated until June 2017, so I guess that I'll need to be patient.  I got mine, who else has pledged?

Fiction Friday: Shadows of the Silent Sorcerer (Part1)

I grew up reading the works of Robert E. Howard, Michael Moorcock, and Fritz Leiber.  Their writing instilled in me a love of Sword and Sorcery fiction that has never died.  Sadly, Sword and Sorcery has become a somewhat neglected genre over the past few decades, and I don't see it having much of a resurgence any time soon.  Most of the things that I'm seeing are smaller independent efforts like Steve Dilks' Gunthar series.  So I've been doing some writing lately and decided to write some of my own.  It's derivative and hackneyed, but I'm not sure that I care.  I'm having fun writing again, and in my mind that's what counts.  I decided to post the beginning of one of my stories here.  The story is finished, but I'm still editing it (I write like I paint, nothing is ever done), and perhaps I'll post the rest of it in pieces over several consecutive Fridays.  

Shadows of the Silent Sorcerer


John R. Lehman

A bitter wind moaned through the high crags, carrying with it the sharp tang of ice.  There would be snow by morning.  Here among the shattered peaks of blackened stone, the mournful tone of the wind was an eerie dirge blown to herald the death of the day and to foretell the birth of the coming night.
Behind the massive peaks, the sun struggled feebly against the onrushing night, its weakening rays now little more than a bloody smear on the jagged horizon.  In the failing light, darkness seemed to flow from the very pores of the broken landscape.  It was as if some subterranean reservoir of blackness no longer held in check by the bonds of the sun had been suddenly released to well upward, and seep out upon the earth reclaiming it for its own.
In the deepening gloom stood the figure of a man. No normal man, but a hulking giant, his thickly muscled body clothed in garments of rough fur as proof against the mountain cold.  The crimson light of the setting sun cast his brutal features in sharp relief lending a glint of infernal light to the single good eye that stared out of a heavily scarred face.  From his belt hung a short wide bladed sword, of the type that was favored by the wild men of the far-off jungles of Khelehm.  It was an inelegant weapon suited mostly to hacking in close quarters.  Not the weapon of a swordsman, it was the tool of a butcher.  This suited the man just fine for he was Kurach, once of Khelehm, but now a wanderer of far lands and a bloody-handed slayer of men.  Death and butchery were his business, and he knew them well.
It was death that Kurach looked upon now, and despite his blood-soaked life the sight gave him pause.  
The last light of the sun fell upon a grisly tableau.  Here at a slight widening of the steep mountain path, stood four wooden poles as thick as young trees embedded deeply into the rocky ground.  Upon three of the poles the skeletons of men had been lashed with rotting leather thongs.  In life they must have been large men, for their bones were still thick though the mountain winds and carrion birds had stripped them of their flesh.  To the hand of each corpse had been bound a weapon.  One held a rusting sword, another a spear, and the last an axe.  Rotting fragments of armor hung from the bones of each.  Their dead eye sockets seemed to stare toward the bloody sunset as if to have one last glimpse of the light before their eternal night.

* * * * *
(To be continued...)

So there you go, a sample of my derivative and cliched work, but I had fun writing it, and it gave me an excuse to draw another picture. I guess the good news is that not many people actually read this blog. :-) 

Thursday, June 23, 2016

Thought for the Day

There is no requirement that we grow up
No requirement that we grow wiser
There is only the requirement that we grow older
And even that requirement has its limitations

Wednesday, June 22, 2016

Weird Adventure Wednesday

I wonder what he wished for?

This Week's Weird Adventure Idea:

On an autumn evening you have a chance meeting with a sallow magus in a whorehouse.  The magus discloses to you that 14 days travel to the northwest, beneath The Misty Forest of Ordeals were dug The Stinking Tunnels of the Shaved Mystic.  It is alleged that there is hidden The Tentacle Well of Dismemberment.  But beware, for the magus counsels you that it is believed The Tremendous Occultist of Emasculation makes its abode there!

Tuesday, June 21, 2016

Random Table Tuesday (d100 Helmets)

The Horned Emerald Helm of Liquification
Since I modified my Random Adventure generator to create tables, I've decided to start posting random tables of items.  This week we have helmets.  They don't have any stats associated with them and thus are system neutral.  They are intended to be inspiration for magic/cursed items...mostly cursed. ;-)

Monday, June 20, 2016

Miniatures Monday

This week we again have a very old miniature molded in plastic, and once more it is from the 1990 Milton Bradley edition of HeroQuest.  This is the barbarian, and again for those of you who might not be familiar, HeroQuest was a dungeon crawling board game that was a joint effort between Games Workshop and Milton Bradley.  It was played by played by up to four players and a referee.  Imagine an older simpler version of Descent: Journeys in the Dark.  There were four available characters in the base game, the elf, the dwarf, the barbarian, and the wizard.  The casts are fairly simplistic, but I thought that it would be fun to paint them, and they will certainly look better on the board.  Anyone familiar with this blog knows that I paint a lot of barbarians, so this one was a no-brainer. :-)