Wednesday, December 31, 2014

Savagery and Sorcery

So for quite some time, I've been playing around with the idea of running a game that I call The Savage Sorcerers of Sungor.  It was intended as a Savage Worlds fantasy setting.  The idea was to have a game world that was inspired by Thundarr the Barbarian, the Den and Taarna segments of the film Heavy Metal, and Gamma World.  This was then all to be done up to look like a Frank Frazetta painting.  Now this all sounds and looks good in my head, but of course things have been holding me back.  I kept telling myself that I didn't have time and was too busy to work on the world, and maybe partly that was true, but the real issue that was holding me back (beyond laziness) was that I didn't have a map.  I could see places in my head, but they had no spatial relationship to one another.  I knew what things were, but I had no idea where they were.  I needed a map, and started digging through my folders to find one.  I had worked on a map a few years ago that I really liked and thought that is might just do, so I cleaned it up in GIMP and I was pretty happy with the results.
I like this map a lot.  I could do a lot of things with this map, but this map isn't Sungor.  Something just wasn't right, and honestly I couldn't say what.  It just didn't feel right for the game that I wanted.  So things languished again as I had no map.
I've been meaning to play around with Campaign Cartographer for some time, and owing to having lots of unplanned free time over Christmas while I fought off some sort of virus, I got the chance.  I loaded the map above into Campaign Cartographer and traced it, adding some land to the west along with a few more islands, and then I set to work adding in the terrain.  What I wound up with was this:
Now this is more of what I imagined Sungor looking like.  It has the Smoldering Sea where the ancient and terrible city of Sungor lies.  It has the Great Bog, where the mighty hero Yaard was birthed.  It has the Western Wastelands, home to all manner of mutant horrors.  It has the trackless Jungle of Hroon with its lost cities and giant serpents.  It has the vast Crater of Uul, wherein lies the sinister city of the Wizard Lizards.  In short, this was the map that I was looking for.  Well, maybe a bit more brown, but I'm still learning the tool.  So, does this mean that I'll run the game?  Maybe, but even if I don't, I've got a map to start from and something to start working on adventures to amuse myself.
I did a bit of adjustment to the background color to make some of the terrain features easier to see.  I'm still not sure which version I like better, but this one certainly prints better.



No comments:

Post a Comment