Sunday, August 11, 2013

Choosing the system for the world




The other day, I was going through some of my old gaming notes, and I came across the notes for my Savage Sorcerers of Sungor campaign.  It was a straight up sword and sorcery campaign with no elves or dwarves.  If it wasn't human, it was a monster.  Nothing shockingly original, and not particularly good unless you were into barbarians killing wizards in spider haunted towers and the like, but the notes got me thinking.  I had originally done it as a Hero System campaign, but as I grow older, my interested in crunchy games system continues to wane at an accelerated pace.  So if I were to dust it off today, what would I use?
The first game that came to mind was of course my current go-to system Savage Worlds.  It's got enough crunch to make combat interesting, but is still streamlined enough to be easy to prepare for.  The next game that came to mind was Fate Core.  I've really been wanting to try this, but just haven't had the opportunity.  I'm not sure how well it would doe sword and sorcery though.  It might just be too abstract to do it well.  the last system that came to mind was Barbarians of Lemuria.  This might actually be the best choice as the game is designed for a world almost exactly like Sungor, but like Fate Core, I've never actually tried it out in practice.  It might make for an interesting exercise to  stat-out the same adventure for all three systems and see which one looks best.

No comments:

Post a Comment