From the smoking ruins of The Silent Sorcerer's tower, Skullsword sends forth nonsensical artwork and useless gaming tools. He also likes to discuss RPGs, boardgames, miniatures painting, writing, movies, books, and whatever else strikes his fancy. Mostly though, his goal is to provide fun and goofy things to inspire others in their games. Enjoy!
Wednesday, May 15, 2013
Zork Retrospective
As a kid, I loved Infocom games. For me, like many, the Zork trilogy was my introduction to interactive computer fiction. I first played Zork II: The Wizard of Frobozz at the California University of Pennsylvania computer lab in February1982. I was there for a boy scout banquet and I started talking to one of the lab techs. It turned out that he was a Dungeons & Dragons player like myself, and he asked me if I'd ever played any of the Zork games. I said, "No", so he loaded Zork II on an Apple IIe to show me. I was hooked. I bought all three for my Commodore 64 and had hours and hours of fun. No graphics, just my imagination. I fought the wiley thief. I died flying in the balloon. I travelled in time. And of course, I got eaten by a Grue many, many times. I played almost every game Infocom published. Fun times. Now, I can write my own Interactive fiction using Inform. I need to get moving on that.
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