tag:blogger.com,1999:blog-116182037163453267.post2782463560336207558..comments2023-04-25T03:42:16.214-04:00Comments on Skullsword's Tower: In which we creep closer to my finally choosing a systemjrl755http://www.blogger.com/profile/03251134376898865222noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-116182037163453267.post-37100513145259908982009-01-17T11:57:00.000-05:002009-01-17T11:57:00.000-05:00I suppose I should also mention that, so long as I...I suppose I should also mention that, so long as I'm not dropping $50+ on books each time, I don't mind trying out lots of different systems.Mehttps://www.blogger.com/profile/07788336494682984413noreply@blogger.comtag:blogger.com,1999:blog-116182037163453267.post-4448316383424075752009-01-17T11:56:00.000-05:002009-01-17T11:56:00.000-05:00So, for us lazy slobs who haven't actually rea...So, for us lazy slobs who haven't actually read all of those books, what are the differences between them? <BR/><BR/>I'm inclined to use rules that can be legally acquired. I have a copy of the C&C rules. S&W and LL can be acquired with relative ease.Mehttps://www.blogger.com/profile/07788336494682984413noreply@blogger.comtag:blogger.com,1999:blog-116182037163453267.post-1514201040831230272009-01-07T13:00:00.000-05:002009-01-07T13:00:00.000-05:00I do tend to see dungeons as tests for the players...I do tend to see dungeons as tests for the players, with their characters acting as their intermediaries in the fantasy realm. This brings up the question of, "what is meant by roleplaying?" I feel very strongly that in the old days it simply meant that you were taking on a role in the adventure, either a fighter, a cleric or a magic user. Your role defined your place in the adventuring party. Actually developing a personality for your character was somewhat optional and varied depending on your acting skills, level of shyness, etc. <BR/><BR/>I have absolutely nothing against interesting characters with unique personalities and players who speak in character. I actually quite like it, but then I have no objection to players showing up in costume either. By the same token though, I don't mind if someone wants to be themselves as a fighter. I don't think that people should be excluded from gaming because they are poor actors, or too shy to act. It is after all a game. <BR/><BR/>Well, now that I've digressed into an incomprehensible rant, I hope that at least I've answered the initial question. :-)<BR/><BR/>And yes, I think that you're right about the older clones fitting better with the dungeon style that I've been talking about. I really like savage worlds and do quite like story driven games. I just find that with my available time, I'm better with a nice contained dungeon.jrl755https://www.blogger.com/profile/03251134376898865222noreply@blogger.comtag:blogger.com,1999:blog-116182037163453267.post-41694109963720412942009-01-06T18:52:00.000-05:002009-01-06T18:52:00.000-05:00Do you envision dungeons as being puzzle tests for...Do you envision dungeons as being puzzle tests for your players or adventures for your players' characters? From the way you've described the systems, one of the older D&D books/clones might be best: you roll a character, they fight, they die, repeat. I think C&C and Savage Worlds are kind of heavy on story and character, aren't they?Anonymoushttps://www.blogger.com/profile/09920100599451288472noreply@blogger.com